In this categorie I define all core mechanics. For example the season-change mechanic, collecting energy, etc.
Defining the art-style is one of the main aestetic things the game will have. I’m not the best artist so I will focus on assets that are low-poly.
For the coding part, there are many things to code but it gives also lots of tutorials in the world wide web. I focus on learning and coding myself. Takes time, but gives me the most outcome.
The testing is one of the most important factors for this project. I plan to have the first demo till october and will try to test it on an local event publically. With all the feedback I will start to revue the whole process.
If you have any questions feel free to contact me.